Dofus: Redesign of Eniripsa on Touch - Eniripsa

After the CRA, it's the turn of the Eniripsa to have his redesign on Dofus Touch! Also very awaited on PC, it seems that the mobile team has advance and offers big balances on major classes!

DOFUS TOUCH: redesign of Eniripsa

Too simplistic classes have a hard life ... The Dofus Touch team is determined to review their gameplay to make them less linear and much more fun. All of this is played on a thread because you should not disappoint current players and kill the capabilities of the retouched classes. For Eniripsa, the setting is set:

  • Offer more * strategic potential
  • Strengthen other outstanding roles
  • Diversify Elementary channels
  • Make " Fun " The Gamepaly of Eniripsa on Dofus Touch
  • Revaluate the class in PVP and PVM groups

The team wants to maintain the simplicity ** of the class while offering a better gaming experience and the correction of ancestral problems.

Separation of elementary channels for Eniripsa

As the CRA, the ways will make it possible to specialize. You will have the choice of different modes of play, without necessarily falling into the beast and naughty care as proposed to the fire for years. So, we have:

  • The Fire way : direct care, damage on enemies
  • The Earth Way : raw damage without care, but with all the same a little bit of life
  • Air : Indirect damage and vials. Possibility of care according to the damage inflicted (on oneself and on the allies)

Sorting utility and elementary spells

You will notice that each elementary channel is well supplied. It also becomes possible to apply "brands" in each, to improve certain effects. You also have the opportunity to change the bonuses offered by Lapino!

Lapino bonus according to element

  • Lapifeu : Heals the targeted ally.
  • Loveau : Increases the power of the target for 1 turn.
  • LAPINAIR : Give 1 pm to the targeted ally for 1 turn.

Effects of marks according to element

The marks are triggered at the receipt of damage by the share of Allies at Eniripsa, hence the presence of the Earth element. If an ally undergoes the mark, care for the next fate made are increased.

  • Fire : The target undergoes the state reinforceable for the next received care (one) for 1 turn.
  • Water : The target undergoes additional water damage.
  • AIR : Repeat 2 boxes The entities in contact with the target.
  • Earth : Reduces the duration of the effects on the target.

Finally, the levels of characteristics are standardized. They will only take you one point up to 100, up to 200, 3 to 300, etc. (except for wisdom and vitality obviously).

DOFUS TOUCH: redesign of Eniripsa, spells

The list below will evolve along the returns of the players during the beta and on the forum. Compared to the version on the game servers, the COSTS in PA, PM and the scope of the spells will be modified . You can also imagine that some, similar to Dofus PC , will absolutely not be identical. Your characteristics, as well as your spell points, will be refunded. The characteristics will also take you now 1 points from 1 to 100, then 2 from 101 to 200, 3 from 200 to 300, etc. It does not matter whether it's lucky, agility, strength or intelligence.

Warm word - Level 1 - New

Inflicts fire damage if the target is an enemy or healing if it's an ally. Applies the Lapifeu State to Lapino.

keyword - Level 1 - New

Causes water damage, then mark the target. If the target is already marked, steals from water life (without removing the brand)

Freshness word - Level 1

Repels the target of 1 box. (A classic does not change)

Resonant word - Level 3 - New

Lances air damage and attracts the toxic flask from Eniripsa to the target if they are aligned. Applies the Lapinair State to Lapino.

Revitalizer word - Level 6 - New

Beginner's Intro to Character Builds, Dofus Touch (English)

Heals allies in the zone and reduces damage suffered by those with maximum life.

Concussive word - Level 9 _- New _

Causes water damage and regrowth of 3 boxes the targeted enemy. If he suffers from pushed damage, he loses PMs. If he suffers from the pushed damage and he has a cursed mark, the Eniripsa steals from PM instead

Word Spinning- Level 13 _- New _

Inflicts fire damage to the targeted enemy and increases the care received by the Allies in contact.

Word Persifier - Level 17 - New

Takes air damage to the targeted enemy at the end of his turn for each PM he used this tour. He receives a cursed mark.

Stimulating Word - Level 21

Gives 2 Pa to the targeted ally and the launcher for 3 turns. Poses a blessed mark on the target. Do not affect the other Eniripsas. The spell can be started once per turn but is cumulative only once on each target.

Word overwhelming - Level 26

Lances water damage to enemies and marks targets in zone. Applies the Pineau State to Lapino.

Word piercing - Level 31 - New

Causes fire damage to enemies in zone, then attributes to a cursed mark. Heals the affected allies, then attributes to a blessed mark.

Toxic vial invocation - Level 36 - New

Invokes a vial that causes air poison damage to nearby enemies and infects. When destroyed, the flask causes damage to infected enemies and poses a toxic glyph.

Vampiric word - Level 42 - New

Steals from water life.

Summary of Lapino - Level 48

Makes appear a Lapino in the default lapifeu state. You have to start elementary spells on to change your bonus.

DRAINANT WORD - Level 54

Inflicts air damage to the targeted enemy and distributes some of the lost PDV between all allies with the blessed mark.

Word Write - Level 6 0 - New

Causes water damage that increases for each enemy with the cursed brand. Remove all the cursed brands of enemies.

Remedy vial invocation - level 70 - New

Invokes a vial that poses a blessed mark on the allies and heals each turn according to the last damage air that the Eniripsa has inflicted. At his death, pose a glyph that heals the allies.

Word of Altruism - Level 80

Heals all the allies with the blessed brand. Kill the Lapino if he were invoked. Pass the removal interval of the stimulating word spell at 1 turn.

Troubrant word - Level 90 - New

Inflicts fire damage to the target, then exchange its position with that of Eniripsa. If the target is an invocation of Eniripsa, it kills it. Then remove all the cursed brands of enemies and the blessed brands of the Allies.

Reconstitution word - level 100

Talls the allied target completely, then makes it witnessed for 3 turns.

Regeneration word - special spell

Reduces the duration of the effects launched on the launcher or an ally. The target is then treated at the beginning of its turn for 2 turns.

Rendez-vous Beta very soon. Other ChangeLogs will also be coming to detail future changes on other classes. Reminder, the redesign of Eniripsa on Dofus Touch proposed by the game team is a first jet and will evolve over your Returns.

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