Germany's video game

The international video game market is currently enjoying a particularly strong boom. Of course this also applies to Germany. Here, in the first half of 2021, a growth of 22 percent compared to the first half of the previous year. Overall, sales of more than 4.6 billion euros were made solely during this time. Among other things, that is likely to be at the ongoing coronavirus pandemic and their effects. Most money is still spent in Game and App purchases.

The Games Industry Germany is revealing from Corona Pandemic

At the beginning of Gamescom 2021, the Industrieverband Game has released some numbers to the location of the video game industry in Germany (via games economy). Anyone who thought that the video game sales increased by the limitations of the last year will be normalized this year, will be taught a better. But that is not surprising as the restrictions started last year only in the second quarter.

Growth continues: Overall, there is a renewed growth in Germany, by 22 percent compared to the same period of the previous year. In 2020, 3,8 billion euros in sales were made with video games in Germany in the first half of the year. 2021 lies the number of over 4.6 billion.

This includes both hardware and software and is reasonably surprising in view of the availability issues of PS5 and Xbox Series S / X. Hardware alone, including accessories, PCs and all the trimmings have already taken care of for 1.4 billion sales. This corresponds to 24 percent more than in the same period of the previous year.

Most money bring in the in Game purchases, ie microtransactions. 2 billion euros are accounted for in app or game purchases, which is a third more than 2020. Throughout the last year, it was 3.2 billion euros. The value is therefore likely to top in 2021.

ABO-SERVICES Like the Xbox Game Pass, PlayStation Plus, Nintendo Switch Online, EA Play and the like, in the first half of 2021 already generated 378 million euros in sales. You'll find more about it here:

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Xbox Game Pass continues to grow strong and people with subscription give more money

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Decline in software purchases: Single games for which we pay only once the full price, however, made less sales in the first half of the year than the year before (417 million euros compared to 486 million). What probably is because in 2021 simply no really large blockbusters from the caliber of a The Last of US 2 or Animal Crossing: New Horizons appeared.

Fits your expectations? Would you have thought that more or less sales has been made?

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