Jars Review - Defend the Dead

Tower defense (TD) is a subgenre of technique video games where the goal is to safeguard a player s regions or belongings by blocking the enemy aggressors or by quitting enemies from getting to the exits, generally attained by positioning defensive structures on or along their course of attack. This typically suggests developing a range of different structures that offer to instantly obstruct, impede, attack or destroy opponents. Tower defense is seen as a subgenre of real-time method video games, due to its real-time beginnings, though numerous contemporary tower defense video games consist of aspects of turn-based approach. Strategic choice as well as positioning of protective aspects is a vital strategy of the category.

Welcome to Jars, a Tower Defense game taking place in your own home. In this mysterious hand drawn world, you play Victor, a calm boy who has problems with pots and many creatures in his basement.

Jars is a hand drawn world with love reminiscent of children s films that you looked around Halloween with your family. Mechanically, however, Jars is immediately recognizable although a little too simple. If you have played a tower defense game in recent years, you ll know what to do here. The main disadvantage is that you have to break pots to progress. And the jars are what pushes the enemies to tackle or defend your allies. Now, if you add a puzzle resolution key, you will know what you are committed to.

Jars s overall goal is to overcome enemies while defending your small sarcophagus of damage. The glass jars with a bat symbol contain enemies or wicked, while the jars marked with clovers will contain objects or creatures that will help you defend yourself. The items you will find include glue to trap bad guys and darts to get them out for yourself and other amusing surprises to discover. Unmarked pots are a die throw containing a friend or potential enemy, adding a little game to the mixture.

Jars levels have a decent variety, often pecking the simple mechanisms you are used to. You can reinforce the servants between levels to keep your advantage over some of the most difficult maps. In addition, you have access to unique capabilities and benefits to increase your servants, such as faster attack speeds, or my favorite: the ability to see through these unmarked pots.

For the most part, you play a tower defense game as a small puzzle that needs to be solved, usually by finding the right balance between what you need to use, manipulate or exploit to conquer each new arrangement offered by the game. Most cards are fast enough, and you will receive a goal that changes throughout your trip. First, it s just about breaking jars; Later, he turns on the lights or survives until a timer ends. As you progress, you will unlock more servants with whom play via a shop, and some levels will mix specific restrictions on the types of servants you can use, so you will have to try new ones and do not use your same strategy. All along.

George Romero's Zombie

Although reasonably entertaining, there is not much depth in Jars for Tower Defense lovers. You will not be developing optimal configurations and loads if it s your problem. I quickly found myself crossing most of the levels and become a little tired of the lack of tension. Tim Burton s artistic style could only lead me so far.

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Other things like the hero mode, where you can drive a servant, add new twists, but overall, I felt something that pushed my puzzle brain like Baba Is You or defied my knowledge -fare in defense as plants vs. Zombies. Jars is a harmless and fun diversion that monkey the two genres without going out entirely or create something totally new.

At its price, you will have a good time, especially if you enjoy the look and have itch for a light tower defense game. It is charming, and it does not interfere with its way of allowing you to quickly have a few levels. Whether you stick or not will depend on your degree of passion with his creatures, the hand drawn art and the history of Victor.

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