Wow-Guide: Skolex in the RAID mausoleum of the first (LFR, normal, heroic)

In the fight against the giant worm Skolex in the WoW-RAID mausoleum of the first is tested by a kind of soft-enrage, whether your RAID group in the raid has enough damage and healing on board to be prepared for the following bosses be. Below we show you a brief summary of the most important skills and link you a matching video guide. If you want to look at the boss guide with all your skills in detail, then reads on.

Skolex short guide

  • The entire RAID collects in the course of the fight in order to trigger the attack for a voracious digging in excess of ephemerastation and reset the stacks.
  • Tanks cuddle together, so that one of them is always hit by worm hole pine and use in wound defensive cooldowns.
  • Remote fighters are as far away as possible to be made of blood signage.

Skolex, the insatiable robber - Video Short Guide

Skolex RAID GUIDE - Normal / Heroic Sepulcher of the First Ones Boss Guide

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All cuddle

The main mechanism in the fight against Skolex is the infinitely stackable debuff called ephemerastaub, which is triggered by some of its attacks and causes more and more damage over time. This weakening effect can only be removed if all the RAID members gather in a ten-meter radius and thus trigger a voracious digging. Remote fighters can be cuddled during the fight, as long as the tanks are placed further away... what they should be anyway, since Skolex has a frontal column attack in Petto. Voracious digging is triggered when the entire RAID collects in a spot. Skolex digs in, appears under the Raid and then flungs all the players in the air. Source: YouTube HazelnuttyGames With a free degree, Skolex disappears in the ground, appears under the RAID and sets up massive damage, which is divided into all players. When emerging from the sand, the players are also thrown away into all directions. The Krux: Whenever she (consciously or unconsciously) forces the boss to bury a free degree, his caused damage increases by ten percent. So your healers have to weigh how high they want to stack Ephemerastaub before they trigger the digging and thus want to increase the remaining damage of the boss.

Challenge for tanks and carpers

The typical beverage mechanism for tanks is the frontal column attack crack slopd that inflicts fierce damage to all players in a 50-meter radius and increases the damage suffered by crackling by 500 percent. In addition, you will receive a stackable debuff called a tank for whom you can also use defensive cooldowns if the DOT starts to tie too violently. The large-area cone-shaped attack gags forces to distribute your RAID. Source: attack for a patchwork fight Typically, Skolex also has the aura worm hole pine, through which the closest player also shows blows of Skolex. If no hero is at least ten meters to Skolex, the aura hits the main tank twice. For your second-tank, this means nearby, but not necessarily always to be closest to the boss, if after the bat many stacks of wound on you are active. General must always be some player near the boss, because otherwise he would otherwise destroy random players oneshot

Now you know the most important attacks of Skolex. Especially tanks and carvers are required in this boss meeting. But chilling remote fighters and healers just at maximum range to the boss? No, for healers, it may be even very tricky with the positioning.

Remote fighter and the (possible) healer problem

Remote fighters are always relative to a pile and at least 20 meters away, so that they can not be hit by the AOE attack blood signage. The painting carpenter even more, but remote fighters need to take the legs in hand when Skolex uses the huge cone-shaped attack. Standing as a remote fighter and healer a bit distributed to avoid the sandy faces of Skolex better. Source: attack This is attacked on random remote fighters. Holy and remote fighters are thus as a group behind the boss, so that the tank does not have to be knocked around with this attack. The most distant destination to Skolex is also kept struggling with stun, which gives a lot of damage and proves the destination with a stack of ephemerastaub. From time to time, you would have to be a bit closer to the sugar fighters with too many stacks of ephemerastaub. Close fighters have to deal with the blue AOE surfaces, remote fighters are at least 20 meters away from the boss Source: attack If you do not have a paladin or monk healer treated by boss mechanics as a close fighting, you have a little problem. Because through the 20 meter distance for blood signage and the huge boss model, through which the tank is still further away from you, you sometimes do not have the tank as a non-Melee healer. In this case, you may have to park a healer, which is located on the side of the boss away from the other healers to have the tank within reach.

Sets you marks

An important aspect of the fight is to determine after the frontal attacks and, above all, after their free degrees, where the tank, the carpers and the remote camp camp are. Solves several markings for it. Uses a RAID icon on the floor to set a direction in which remote and carvers run when Skolex uses. This makes it easier for you to fight. For collection for free digestion you can either use a fourth symbol or, depending on the role distribution, simply use the remote or carcass camp. The best thing is the Range Camp, as it avoids so much that players are made on the way to marking blood signage.

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