Call of Duty Warzone 2.0: The community asks Activision for a characteristic as obvious as necessary

From the launch of call of Duty: War zone in March 2020, A characteristic is missing: penalties for players who leave the games . With the arrival of Call of Duty: War zone 2.0, the players hope to see this. Good or bad idea?

What if War zone 2.0 will opt for penalties?

We know very well, but in an FPS, what could be more annoying (in addition to the campers and the cheats...) than the players who leave the games without prior notice? If you have played War zone since its launch, you must have encountered some players who have done this, and this way of acting is not really playing clean, since later you find little personal against teams that are mostly complete. Unfortunately, he is almost sure not to reach Top 1.

Everything War zone 2.0 will be equipped with several new elements, in particular the map to March, the new gulag or even the area that will be divided into three parts, so it is natural that the community of Call of Duty, and More particularly that of the Battle Royale, we hope to see for the next title, penalties for those who leave games .

In fact, it is in the Reddit social network that players have addressed this issue, although sometimes it is quite delicate within the community by proposing to developers to enter a sanction/penalty system for all those who leave the games. However, if it is a topic that requires reflection, it is not uncommon to see games with penalty system today, and a player has gone further by proposing a certain time inflicted without being able to join a game, as happens in Rocket League or League of Legends.

A system not as obvious as to implement

While a penalty system would be welcome in Call of Duty: War zone 2.0, a problem would inevitably emerge: how to know if a player abandoned the game deliberately, or if it was a connection problem.

In case it is a connection problem, players should, according to a Reddit user, have the possibility through an option to quickly connect to the game. Thus, we would know much more easily if it is a real decline and unwanted disconnection. Otherwise, the player would have to be sanctioned following his act.

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